A map consisting of three spaces is designed to allow for legitimate breaking; of the interface and degradation of technology performance through glitchy and fractal shaders‚ which unpredictably influence the viewers experience of the virtual world from within․ Portals between spaces are arranged chaotically‚ enabling travel between them in any order‚ getting stuck in a cyberpunk warehouse space or finding oneself in the room of a teenager whose coming of age coincided with the early days of the Internet‚ opening research archives in boxes inside the basement‚ or immersing oneself in the algorithmic evolution of a virtual organism․
A map consisting of three spaces is designed to allow for legitimate breaking; of the interface and degradation of technology performance through glitchy and fractal shaders‚ which unpredictably influence the viewers experience of the virtual world from within․ Portals between spaces are arranged chaotically‚ enabling travel between them in any order‚ getting stuck in a cyberpunk warehouse space or finding oneself in the room of a teenager whose coming of age coincided with the early days of the Internet‚ opening research archives in boxes inside the basement‚ or immersing oneself in the algorithmic evolution of a virtual organism․